Heh! I was actually driving home thinking of all the other things I wanted to say as well.
Things like:
Roleplaying is a social thing. There will be drama. There will be mistakes. You will get frustrated. You might get overwhelmed by people, or you might spend your time wondering why you aren’t overwhelmed. You have to decide how much of your time and energy you want to put into this as a whole.
There are a lot of things on which there is no common consensus. F’r’ex, how long do you wait for a reply before asking that mun where it is? Waiting for a reply can be exactly like waiting for the next new episode of a favourite tv show, except you don’t know when it’s coming! It’s so much fun to really get into a thread, but you aren’t the only person involved, and they have to eat, sleep, work, etc, just like you do.
Something I like to repeat, to myself if no one else, is that /everything/ is a plot. Everything is a story. Your muse is interested in this other muse who won’t give them the time of day? That’s a story! Stories where two muses are at odds can be a lot more difficult to write, but are often more rewarding.
Another hugely important point to remember is this: the mun and the muse are not the same. They may be /very/ similar, as I and my Summer are, but I may be laughing hysterically behind the screen as I write that Summer is screaming with rage at another muse, because I love the play so much. So as hard as it may be, keep in mind that antagonising the muse is not the same as antagonising the mun, and that asking questions is important.
Something that is a fun way to get your toes wet is to look for the ask games that are designed for non-roleplayers: the ones like ‘what is your favourite pairing my muse is in’ and ‘break my muse’. These are fandom type things, and we as roleplayers love to see that our followers are excited about the stories we’re telling.